New World creative director David Verfaillie said they felt there were a lot of things that were preventing people from playing the games they wanted to play. Fast travel, mutation orbs, storage, a lot of different things make it hard for people to experience the game they want. So they will reduce friction between players to bring them a better gaming experience.
I think this is what New World is doing to win back players. After all, it attracted a lot of players when it first launched, and many players Buy New World Coins for their gaming careers. Although the loss of players is serious now, I will still continue.